- #Anallog stick not working emulator mac how to#
- #Anallog stick not working emulator mac driver#
- #Anallog stick not working emulator mac full#
- #Anallog stick not working emulator mac mac#
Ironically ShapeShifter also has memory issues without MuEVD. Side note, I can't seem to figure out a way to get MuEVD working without memory issues.
#Anallog stick not working emulator mac mac#
What Mac emulator for Amiga (ShapeShifter, Fusion, or other), Amiga emulator (FS-UAE or WinUAE), and settings should I use for maximum performance? On a related note, is there any way to use an analog flight stick (not as mouse) in a Mac emulator for Amiga?
#Anallog stick not working emulator mac how to#
Sure I know how to install the system, but beyond the initial installation I'm clueless. I also know that apparently Fusion and ClassicWB don't go well together, and i don't really know how to set up an Amiga Workbench setup entirely by hand. Granted, it could just be advertising for all I know.
![anallog stick not working emulator mac anallog stick not working emulator mac](https://i.ytimg.com/vi/kbR-GjSpv7A/maxresdefault.jpg)
I've heard that Fusion provided better performance than ShapeShifter, especially with QuickDraw programs. Since the game runs too slow on actual Mac emulators, I wanted to see if it could somehow run faster on Amiga emulators running on either FS-UAE or WinUAE.Īpparently the main choices are ShapeShifter and Fusion. I read that the same issue occurs with SheepShaver (the game has a fat 68k/PPC binary).
#Anallog stick not working emulator mac full#
Music runs at full speed, and when an action happens the appropriate sound effects run at full speed, syncing up to the very slow gameplay). When I run this game on Basilisk II, the 2d cutscenes and menus run properly, but once I enter actual gameplay it slows to a crawl (the game, not the emulator.
![anallog stick not working emulator mac anallog stick not working emulator mac](https://i.pcmag.com/imagery/articles/01wgnNSzDBcrFUoJVFO4yPj-36.fit_lim.size_1050x.png)
There is a (classic) Mac port of a 1995 game that I'd like to try out (other versions of the game exist for DOS and Windows, but it seems like the Mac port might be the best.) The game has 3d graphics and uses Quickdraw. i couldn’t seem to figure out how to do it in retroarch if it is.Hello! I hope this question doesn't amount to blasphemy. hopefully this helped someone.įor future reference, i think having a way to select which input gets assigned to which user would be a nice feature, if that isn’t already. Ticking this box makes sure that retroarch, or any other application that may recognize the DS4 as an input for, sees the controller as just an xinput entry.
![anallog stick not working emulator mac anallog stick not working emulator mac](https://community.citra-emu.org/uploads/default/original/3X/d/c/dc84b96655e908a5d1f67d8bbf881e7706f1fd2b.jpeg)
so after looking through google and these forums for answers, to which i found none, i looked at DS4Windows and found that there’s this setting: the way to fix not being able to navigate the retroarch menu was to allow all players to navigate it, but then i had a bigger problem: xinput was stuck as player 2, and i couldn’t seem to figure out how to switch them around. Retroarch, by default, would make the dualshock 4 input act as player 1, and set the xinput as player 2. Hi there - just thought i’d toss my hat into the ring here and say that i had a very similar issue that was caused by using DS4Windows. Of you have only one controller hooked up to your computer and Retroarch is reporting more than one then there’s your problem. You may not have the same situation as mine, but pay attention to what Retroarch says while it’s connecting your controllers when it starts up. I had to reboot to get rid of the emulated XBOX 360 controller from Touchmote to go away and now all of my controller work like they should. I could get it to work if I switch the controller from X to direct input, but then my XBOX One controller would still not work and I wanted to use both controllers.
![anallog stick not working emulator mac anallog stick not working emulator mac](https://m.media-amazon.com/images/I/71RAh1B0NlS._AC_SL1500_.jpg)
#Anallog stick not working emulator mac driver#
Well it didn’t, and the driver was still active causing Retroarch to choose that 360 driver Instead of my Logitech controller. Touchmote is supposed to dump any connections to any Wiimotes and shut down the emulated XBOX 360 controller driver when I tell it to. All of the sudden I found that my controller would not work in Retroarch after recently using Touchmote. Some programs like one of my favorites, Touchmote emulates an XBOX 360 controller. The first thing I would do is check your devices. I’ve had problems like this before and it’s always because of Retroarch choosing what it thinks is a controller over the one you’re using.